I Hate This Place - Interiors: Props & Level Art

Created for I Hate This Place by Rock Square Thunder

For this project, I was responsible for modeling and texturing interior props visible in the presented scenes, working both from provided concepts and original designs developed by me. I was also responsible for the level art of these interiors, including environment layout, prop placement, scene composition, and visual direction within the space. I also unified and refined textures across selected existing assets to ensure stylistic cohesion and handled lighting setup to reinforce atmosphere, readability, and narrative tone.

The focus was on maintaining visual consistency, supporting environmental storytelling, and ensuring assets were optimized for in-game use.

Special thanks to Ewa Ciałowicz (Art Director) and Ryszard Lembas (Art Lead) for their guidance and support throughout the production.