Created for I Hate This Place by Rock Square Thunder
Responsible for modeling and texturing exterior props visible in the presented environments, based on both provided concepts and original designs.
Beyond asset creation, I integrated the props in-engine, handling their placement to ensure cohesive composition, proper scale, and seamless integration with the surrounding environment. I was also responsible for the exterior lighting setup, shaping the overall mood, atmosphere, and scene readability.
The focus was on maintaining visual clarity, supporting environmental storytelling, and keeping assets optimized for in-game performance.
Some of the assets featured here are presented in a separate post for a more detailed breakdown - https://www.artstation.com/artwork/1NJ63K
Special thanks to Ewa Ciałowicz (Art Director) and Ryszard Lembas (Art Lead) for their guidance and support throughout the production.